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Black Knight
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Gamertag: HWM BlacKnight

Neptune - Evolution of Trident

Fri Jan 11, 2013 6:37 pm

I'll be updating this thread with pics/videos when I can.

The map is a redesign of Trident from the ground up which was partially forced upon me due to the limitations of Forge. The Dam side of the map which used to feature mancannons has been stripped away in favor for a much simpler design which also acts as an emergency spawn if one team is unfortunate enough to be spawned killed.

I've forged it on Impact using the prebuilt structure to serve as a line of sight blocker from base to base which was a common complaint with the version in Reach.

Some other notes:
- Now features a banshee with substantial aerial cover.
- All weapon drops are predetermined so none of that random crap.
- Weapons are as follows,
--- Sniper x2
--- Saw x2
--- Scattershot x2
--- Laser x1
--- Railgun x1
--- Overshield x1

The map hasn't been tested at all yet so expect some bugs in the form of framerate or possible lighting glitches.

You can find the map in my fileshare if you want to take a look or by searching for the tags "HWM", "BPBK", "BPNEPTUNE".

Thanks :)
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Yozi
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Re: Neptune - Evolution of Trident

Sat Jan 12, 2013 11:06 am



Link: Pictures!
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Slagathor

Re: Neptune - Evolution of Trident

Sat Jan 12, 2013 1:02 pm

Looks promising, too bad we weren't able to play it yesterday with all of our nova customs. Someone will definately have to download this and give it a try for the next custom session. What gametypes other then slayer does it support if any bk?
 
Ninja
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Re: Neptune - Evolution of Trident

Sat Jan 12, 2013 4:24 pm

Wow that looks really good. The only part that really reminded me of Trident was the banshee spawn area and around that. The rest of the map looks fresh and like it would play well. Well done, Bk!
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Black Knight
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Re: Neptune - Evolution of Trident

Sat Jan 12, 2013 8:23 pm

Thanks for the video flythrough and screenshots Yozi :)

Fear wrote:
What gametypes other then slayer does it support if any bk?


CTF and Slayer but I might add Extraction at some point.
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