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Jon
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Overwatch (Original Discussion)

Fri Nov 20, 2015 8:01 pm

http://us.battle.net/overwatch/en/

Hero shooter with long engagements. Watched some gameplay on twitch and seemed fun. Looks really clean and polished and is coming to Xbox.

 
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Swift Strider
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Re: Overwatch

Fri Nov 20, 2015 10:00 pm

I've already pre ordered my £100 edition. I found the kill times really short though. It's fast paced and easy to kill the enemy. Probably the most unique thing about it is instant hereo swapping. You can change you hero/character at spawn or when dead. Because of the the whole gameplay revolves around countering your enemy, picking heroes that counter enemy ones, or similarly picking a hero based on what the objective is. Whole new strategy forms and I think team synergy will be even more key so I hope I have people to play with.
 
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Jon
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Re: Overwatch

Sat Nov 21, 2015 12:08 am

I guess long engagements would be a better way to describe it. The gameplay I watched wasn't them just running at each other at dying really fast. It was on and off until the right moment and then they swooped in and killed the enemy pretty quickly.
 
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Swift Strider
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Re: Overwatch

Sat Nov 21, 2015 12:26 am

Oh yeah that makes more sense. You die pretty quickly but the whole game centres around countering so you get long engagements with lots of baiting and what not.
 
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Cruckeyee
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Re: Overwatch

Sat Nov 21, 2015 11:30 am

I was looking forward to it for a while, but I found it had way to many classes for a shooter. And the design for the characters are all over the place, things just don't feel coherent.

The time has come, and so have I
 
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Re: Overwatch

Sat Nov 21, 2015 11:42 am

Cruckeyee wrote:
I was looking forward to it for a while, but I found it had way to many classes for a shooter. And the design for the characters are all over the place, things just don't feel coherent.

Yeah, this was more how I felt about it.
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Jon
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Re: Overwatch

Sat Nov 21, 2015 11:48 am

Well it's a hero shooter, kinda like a MOBA which I know some people hate. There's really only four classes/roles. Offense, Defense, Support, and Tank. The actual heroes of a specific class/role all just play differently. Like how some of the characters in Evolve were the same role but played differently.
 
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Swift Strider
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Re: Overwatch

Sat Nov 21, 2015 7:49 pm

Mhmm basically. It's based of the MOBA gamestlyle so lots of characters with lots of abilities and 4 roles. The only difference is no items and not so much tower defence. The mode I have seen the most seems to be capture points, then once you do an objective spawns that you have to get into the enemies base. Basically like Bloodborn but without the minions?
 
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Re: Overwatch

Wed Feb 10, 2016 11:37 am

Thread necromancy time!

So on 2/9/16 (yesterday) they went into the second closed beta, which is pretty much just a continuation of the original beta they turned off a couple of months back. They polished a bunch of stuff and now have some cosmetics that you can see and get in-game.

The way the cosmetics work is either you can buy them with real-life currency (this is assumed, because that part is disabled for the beta) or you can earn rewards in game. Every time you level up you unlock a "loot box" which you can open from the main menu which will give you 4 random items. The category for these items range from voiceover lines the characters will say, skins, emotes and an animation that will play whenever you get the "play of the game" awarded to you in the post game scoreboard (the animation will play out before it shows a clip of your play). You can also get a "spray" which is a little picture you can have equipped and whenever you press the key against a piece of the environment it'll tag the picture there. It's like cool or cute little clip-art or icons and stuff. You're guaranteed at least 1 rare and 3 common items, but you can get epic and legendary items too. This loot system is pretty much straight out of wow or any other mmo; white is common, blue is rare, purple is epic and orange is legendary. There are hundreds of things to unlock but if you do get duplicates you get an in-game currency corresponding with the rarity and can use that to buy specific items you want. This way people can earn what they want if they get lucky enough or put in enough time; otherwise you can buy whatever grabs your eye with your own money.

That being said none of these things you can buy affects gameplay. Everything is 100% cosmetic. Because Blizzard went with a buy-to-play model instead of a free-to-play/upgrade or a pay-to-play one all of the heroes are unlocked when you play the game and every hero that comes out will remain "free" (because you already payed for it). You pay for the gameplay and everything else is up to you.

The game looks like a lot of fun and looks like it has a lot of casual replayability. I was on the fence about pre-ordering it but I decided to today after seeing it again being streamed on Twitch and really wanting to play it. Plus I've started playing WoW recently in addition to still playing Hearthstone, so I'm being a big Blizzard fanboy. Because I know that Blizzard takes time to make their games I have faith in the product, unlike some other developers nowadays. I gave this a lot of thought before diving in. Plus $40 isn't too steep of an investment as opposed to $60 (although there's some cool digital extras that you get if you play the other Blizzard games).

TL,DR:

Spoiler: show
ALL ABOARD
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Jon
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Re: Overwatch

Wed Feb 10, 2016 11:40 am

I'm definitely gonna try it when it comes to Xbox. Been watching it for a while.
 
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Re: Overwatch

Wed Feb 10, 2016 12:00 pm

I already preordered my Overwatch Collectors Edition... oops..
 
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Re: Overwatch

Fri Apr 15, 2016 10:37 am

I got into the closed beta for PC this weekend, I'll update this post later with details so stay tuned.
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Swift Strider
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Re: Overwatch

Fri Apr 15, 2016 5:59 pm

WHAT! LET ME IN!
 
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Thee MC
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Re: Overwatch

Sat Apr 16, 2016 6:28 pm

This looks like a new Team Fortress.
 
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Jon
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Re: Overwatch

Mon May 02, 2016 11:14 pm

Been having a blast so far in the beta. Thanks again for the code Swift. :)

Found this google doc someone made that has some useful info about what characters are good for countering others. Not sure how up to date it is, but it seems pretty useful.
https://docs.google.com/document/d/1Pcr ... meJc/edit#
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