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Brothers: A Tale of Two Sons

Wed Aug 07, 2013 10:28 am

I saw the review for this game on Polygon earlier today and have the demo in my queue to download when I get home. I'm actually really intrigued by this game.

Here's the E3 Trailer:




The game is about two brothers that have to venture across dangerous land to get a cure for their ailing father. You, as the player must control both brothers, Big and Little, simultaneously. You control Big with the left stick and left trigger, and you control Little with the right stick and right trigger.

Here's the video review, and a LINK to the article if you'd like to read more from the review:



Justin McElroy wrote:
Brothers tests the limits of what games are capable of communicating and, in doing so, strengthens the medium as a whole, if only a little. The game's final moments moved me to tears in the act of pressing a button. Not because it triggered some heart-wrenching dialogue or sorrowful music, but by the implications of the mechanic itself. I'm not sure there's a better compliment I can pay or a better indicator of how important of a game Brothers is.
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Re: Brothers: A Tale of Two Sons

Sat Aug 10, 2013 6:30 pm

I just finished the game. I haven't been this emotionally moved by a video game since the Mass Effect series. This game manages to convey a wide range of emotions without a single bit of dialogue. This game tells an amazing story through its mechanics, scenery, and interactions. It's just amazing.

Just go play it.
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Re: Brothers: A Tale of Two Sons

Sun Aug 11, 2013 7:52 am

Looking forward to this on PC, always looking for nifty coop games to play with the flatmates.
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Re: Brothers: A Tale of Two Sons

Sun Aug 11, 2013 8:47 pm

LordDonny wrote:
Looking forward to this on PC, always looking for nifty coop games to play with the flatmates.

This is not a co-op game. One player controls two characters at once.
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Re: Brothers: A Tale of Two Sons

Mon Aug 12, 2013 11:16 am

I think I'm going to pick this up this afternoon. The overall rave reviews and the unique aspects of it, coupled with a length that's perfect for me right now, means it's worth my time.
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Re: Brothers: A Tale of Two Sons

Wed Aug 14, 2013 9:58 pm

Justin McElroy wrote:
The game's final moments moved me to tears in the act of pressing a button. Not because it triggered some heart-wrenching dialogue or sorrowful music, but by the implications of the mechanic itself.

I had some basic expectations for the plot after reading that, but what he's referring to caught me off-guard in a great way.

This game is very neat indeed. Also, it looks freakin' amazing.
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Re: Brothers: A Tale of Two Sons

Tue Sep 17, 2013 10:26 am

A neat article/interview with the creative director (for people who have already played the game).
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