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Black Knight
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sat Mar 17, 2012 4:07 pm

I still consider Vanguards useless for gold runs as the adepts can do biotics better. If you use your Vanguard where you don't charge everywhere like you said it could be a useful class as you could use nova when you've been pushed back with enemies surrounding you. However I think there's better builds on offer depending on which enemy type you're facing but I'm willing to give this a go as it could work.

The Soilder is kind of all all-rounder class but it doesn't do anything great compared to specific builds tailored for what enemy type you're facing. If it's Geth you want energy drain + overload, if it's Reapers it's biotic explosions and for Cerberus you can have two snipers with cloak to do massive damage coupled with Adepts with Stasis.

We've did a few successful runs today against the Reapers centered around biotics. I put all my points into getting a really fast cooldown on warp while cruckeyee had points in his throw do do more damage with biotic explosions as well as no cool down for a successful biotic explosion. With 4 adepts I imagine you could just blitz through the Reapers.

I'll be on tonight but I reset all my high level characters but I've did Geth gold so much already that I'll be able to manage with a level 10.
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The1 NinjaKitty
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sun Mar 18, 2012 8:19 am

Awwwyeah, OboeCrayCray (renamed my Vanguard so it's not confusing anymore) wrecked the shit out of everything. I'm convinced with the right support a Vanguard could be useful in the upper tiers. By right support, I mean an Asari Adept coupled with a Turian Sentinel and a Salarian Engineer. The Engineer can throw down decoys and keep the big baddies from insta-killing the Vanguard. Adept can Stasis all the little guys for biotic explosions, and the Sentinel picks up the slack by having both Warp and Overload to get even more explosions.

Also, the Vanguard should focus on killing things like (to use the Reapers as an example) Marauders, Cannibals, Reavers and Husks to free up everyone else to focus fire on Banshees and Brutes. Brutes aren't much of a problem for Vanguards, to be sure, but get the little guys out of the way.

The Engineer could be swapped out for the Salarian Infiltrator to be able to get in there and pick up teammates/capture objectives when the going gets tough, but I think the benefits of a decoy would be better given the usual tactics of a Vanguard.

Bottom line is, let's have some science.
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sun Mar 18, 2012 11:18 am

Anyone up for some silver or gold runs tonight? I'll be home and ready to party by 4pm Pacific (7 Eastern) and would either love to roll through some Reapers or even do some Gold Geth Credit Farming. ::bump::
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sun Mar 18, 2012 11:44 am

Adepts are the still the masters for those Biotic Explosions. However running the same setup does get old as I got burnt out doing Gold Geth Farming as it just became really repetitive and easy, so I'm always up for new builds which won't be as effective but it's different and fun.



:O

It's not the best build as there's no heavy hitter unit such as an infiltrator with a widow sniper to knock down brutes and act as a medic.
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sun Mar 18, 2012 1:50 pm

Hrm...I've got a level 20 Adept. Could be fun to run a whole Adept party and take out ALL THE REAPERS!
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sun Mar 18, 2012 2:01 pm

I've yet to try Reapers on gold with a decent team, I'd like to but on an easier map like Giant or Dagger.
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Mon Mar 19, 2012 7:16 pm

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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Mon Mar 19, 2012 9:35 pm

Whoo! This makes me feel happy. In my time going against the Reapers I have learned that 50% of the time, decoy works every time. Awwwwyeah~
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Tue Mar 20, 2012 2:01 am

w00t, free stuff :)
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Tue Mar 20, 2012 8:01 pm

They've got a list of changes here that I guess went into effect today? I'm not quite sure.
Either way, this list will change with future updates so bookmark it if you want.

http://social.bioware.com/forum/1/topic ... /1#9660503

Spoiler: show
----------------------------------------------------------------------------
March 20, 2012
----------------------------------------------------------------------------

Phaeston Assault Rifle
- Damage increased from [29.7-37.2] to [34.7-42.2]

Revenant Assault Rifle
- Damage increased from [52.9-66.2] to [57.9-71.2]

Claymore Shotgun
- Damage increased from [152.8-191.0] to [167.8-206.0]

Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]

Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1000 to 1500

Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094


Spoiler: show
----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------

Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]

Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]

Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]

Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]

Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]

Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds

Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856

Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold

- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013

- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%

- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%


Spoiler: show
----------------------------------------------------------------------------
March 6, 2012
----------------------------------------------------------------------------

Tech Armor Power
- Base detonation damage increased from 200 to 400
- Base cooldown decreased from 12 to 8 seconds

Stasis
- Base cooldown increased from 8 to 12 seconds

Adrenaline Rush Power
- Base weapon damage bonus increased from 35% to 45%
- Rank 4 weapon damage bonus increased from 15% to 20%

Cluster Grenade Power
- Base damage increased from 450 to 500

Proximity Mine Power
- Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%

Energy Drain Power
- Evolve 6 now gives you a 40% damage reduction effect instead of 15%

Drell Adept
- Starting encumbrance capacity increased from 30% to 45%

Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%

Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600

Mattock Assault Rifle
- Damage increased from [76.1-95.2] to [83.7-104.7]

Revenant Assault Rifle
- Damage increased from [47.6-59.6] to [52.9-66.2]

Carnifex Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]

Paladin Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Wed Mar 21, 2012 9:49 am

I had a lot of fun last night with the Claymore on an infiltrator character... there's something very satisfying about being able to 1-shot phantoms on silver :)

Also, the N7 "shotgun" is lolz. It has no spread and seemingly infinite range so it's basically a sniper rifle without a scope ::lol::
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Wed Mar 21, 2012 1:30 pm

Jedi and I ran a pretty successful Vanguard duo last night. Even managed to hold down Silver with an AFK and a solider.

We're both running conservative Vanguards...something with a medium range weapon (I'm using the Geth shotgun that I can charge and launch halfway across the map) and an emphasis on a secondary power besides Charge. We both agreed that using charge should be a way to get to friends who are in trouble, or as a means to get shields back and then RETREATING back to cover. I have the Asari Vanguard and I've got maxed out Charge with a close to maxed stasis, and I'm using the stasis a lot more.

The nice thing is this still allows for biotic combinations, and has at least one player on the map who can really quickly move to aid a teammate who's being surrounded. The maxed out charge staggers even Banshees, and then to quickly move into cover from there means I'm now in a more tactical position with full shields.

I think having the mid range weapon is key. The temptation to charge into battle....literally into the middle of a group of enemies....is high with the Vanguard. Running as a classic D&D tank instead of a striker makes more sense; I stick with my teammates and draw agro for them when they're being overwhelmed.

I'd love to run a silver with a full team who communicates. I think Vanguard is more useful at higher levels then people believe.
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Fri Mar 23, 2012 11:19 am

New... Operation!

http://blog.bioware.com/
Spoiler: show
Operation: FORTRESS

With Reaper forces beaten back, relief efforts are under way in the newly-taken territory.

During this period, Reaper enemies will be severely depleted and there will be far fewer brutes than usual.

All players will get +25% experience over the weekend as Citadel Allied Command reviews the lessons of Operation Goliath and uses them to train new forces.

Looking ahead: Admiral Hackett has put out the call for advanced combatants among the N7 squads. These troops are being marshaled for an upcoming elite operation. Experience under fire leads to promotions….

____________________________________________________________________________________________

Welcome to the next N7 multiplayer weekend!

Last weekend the community joined together to push back the reapers in Operation Goliath. With over 3 million brutes killed, their numbers have been decimated. Expect to encounter far fewer this weekend.

As a reward for that outstanding performance, join your friends online between 5 PM PST Friday, March 23 and 5 AM PST Monday, March 26, to reap the rewards of last weekend’s successful offensive with a 25% XP bonus.

- All enemies.
- All maps.
- All challenge levels.
- All platforms (PS3 included).
- All weekend.

To participate, you will need to play Mass Effect 3 multiplayer during the listed time period. That’s it. The bonus applies to all XP earned. Gather your squad and take advantage! You’ll want to be leveled up for next weekend’s event…

+25% experience. Now’s the time to shoot for level 20 with your favorite character, or build up your N7 rating!
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Fri Mar 23, 2012 2:06 pm

OboeCrazy wrote:
I think having the mid range weapon is key. The temptation to charge into battle....literally into the middle of a group of enemies....is high with the Vanguard. Running as a classic D&D tank instead of a striker makes more sense; I stick with my teammates and draw agro for them when they're being overwhelmed.

I'd love to run a silver with a full team who communicates. I think Vanguard is more useful at higher levels then people believe.

I approve of the D&D reference. ::thumbs:: Most of the time, I can manage to charge into the middle of a group and survive; I (ab)use Nova to stun and damage surrounding enemies. One of the Nova perks reduces power recharge time after using Nova, so I can usually fire off another charge while my enemies are still recovering. NOTE: I haven't tried Silver or Gold multiplayer recently with this tactic, but it did me well in the demo it and has still proven rather effective on the Insanity-difficulty Campaign.

My "up close and personal" approach is usually weak against near-stagger-proof foes, like Turrets, Guardians, and large foes like Atlases. (Though, on a side note, I was able to effectively solo Atlases in the demo at lower difficulties. The difficulty arose when other enemies were around to shoot me and I didn't evade fast enough to avoid the Atlas's grab-and-crush instakill attack.)

TL;DR: Midrange Vanguards may work quite well, but the CQC Vanguard can be just as effective, in my experience. Personal preference will likely affect your Vanguard playstyle. Either way, the Vanguard still kicks some serious butt.
 
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Re: Mass Effect 3 Multiplayer Discussion (Spoilers Allowed)

Sat Mar 24, 2012 6:40 pm

Had a pretty cool run on gold Cerberus with a human soldier earlier. I used a Mattock and disruptor ammo and didn't have much trouble mowing people down (with the help of adrenaline rush, of course). I left the Atlases to the other players, there was an infiltrator, an Asari adept, and something else (I was searching by myself, I don't remember). But yeah, it went pretty well, I ended up with just under 80k points, plus we survived a upload objective on round 10, so that was fun. Also, lol assault rifle piercing mod, Guardians are a joke when you combine it with adrenaline rush :)
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