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ChiliDawg
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Fri Apr 27, 2012 5:33 pm

Heh, a comment on a YouTube video made me lol:
Mordin should have written the endings. Someone else got it wrong.


Video:
Spoiler: show
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Sun May 13, 2012 6:20 pm

OcR NinjaKitty wrote:
Furthermore, every option dealing with the Illusive Man that's supposed to be Paragon comes up as Renegade. Shoot TIM to stop him from killing Anderson? Tearing Kai Leng a new one in Thane's name? Shooting Udina to stop him from killing the Asari Councilor? I can see why these might be considered a Renegade's choice, but ultimately, those are things a Paragon would do. Perhaps Shepard has been indoctrinated for far longer than we think, and every time he tries opposing indoctrination (TIM) he is being urged not to via making ti seem like the bad thing to do. Of course this is counter-productive for a Renegade Shep.


I just finished the game, so I'm just getting to reading through this thread. I wanted to bring this up because even though these mentioned interrupts seem Paragon-esque, they actually earn their position as Renegade Interrupts. It's more obvious if you watch both the "Paragon" and "Renegade" scenes for each event.

In the case of killing Chancellor Udina (and Kaiden is still alive): If you take the Renegade interrupt, you shoot him. However, if you let it slide, Kaiden shoots him instead. Either way, Udina's dead; the only difference is who kills him. The Renegade interrupt still accurately represents the Renegade nature: Do whatever it takes, and take matters into your own hands. The Paragon option, that of inaction, represents the usual Paragon's unwillingness to take lives. Though, I must admit, without knowing if Udina will be stopped by Kaiden, going with the Renegade option seems Paragon. However, knowing all of the outcomes helps set the Renegade option in a more "Renegade" light.

Killing Kai Leng illustrates demonstrates this discrepancy better. If you take the Renegade option, you preemptively destroy Kai Leng's blade and stab him before he has time to react. If you choose the Paragon option, Kai Leng tries to stab you, but you dodge to the side and then stab him in what could be considered self-defense. The difference is clearer here: A renegade would opt for the merciless preemptive strike, even though he/she could dodge the attack, while the paragon would aim to avoid violence, save in self-defense. As with the Udina case, without the foreknowledge that Kai Leng will die, regardless of your choice, the Renegade option actually seems Paragon. However, within the full context, the Renegade option reveals itself to be truly Renegade: an act of ruthless and decisive self-preservation. A pure Paragon would be unlikely to preemptively kill a man that can barely stand on his own two legs, even if said man is trying to pull a Monty Python Black Knight.

Despite the above wall o' text, I do agree that without foreknowledge of the game's events, the "Renegade" interrupts are completely justifiable as "Paragon". However, they still retain the Renegade's decisive behavior and willingness to kill to achieve a goal.

Regardless, I did use the Renegade option to kill Kai Leng. And it felt so good... 8)
 
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Mon May 21, 2012 5:01 pm

I know I haven't posted on here in a long time, and am late to this particular party by a couple months. But I just beat the game, and although I had seen the "headlines" about the ending controversy, I never read any of the articles or even any of the major reviews for the game. So I didn't go into the game wanting to hate the ending by any means. But...

What a pile of steaming crap, on every single level, that ending was. IMO there is no option for a happy ending, or bittersweet ending, or even tragic but necessary ending, just three terrible endings that totally go contrary to everything your character has believed for five years over the span of three games, four novels of backstory for the universe has presented, 100 hours of gameplay, and is completely unaffected by anything that you choose to do throughout all that hard work to get to the end. You either die an, IMO, unnecessary death (or somehow survive back on Earth because you had the correct arbitrary number of war assets only attainable by playing multiplayer in a single player series). Or you do exactly, IMO, what the reapers want you to do, and force every living thing in the galaxy to instantly give up their individuality (which everything in the lore of the games has told you is one of the most important things of your galactic civilization, and the major personal plot of all three games bringing races together in the face of adversity, and is exactly what indoctrinated people want you to believe the Reapers will accomplish "pinnacle of evolution") and become "hybrids" and they have the gaul to claim that is the most superior/desirable ending of the three. Or lastly you blindly accept that even though neither the Protheans, nor Saren, nor the Illusive Man was able to control the Reapers, for some reason because some star child ghost thing tells you you can control them, without even questioning it, you will risk indoctrinating yourself and being turned into a tool, when you are just feet from the goal that hundreds of thousands of troops from across the galaxy are dieing right in front of your eyes for you to accomplish; destroying the Reapers. The goal I may remind you that you have been trying to accomplish for the entirety of all three games.

So to me destruction is the only option, and where is your loyal crew to pick your butt off the station before it goes by by? You have bailed them out more times than you can count, in my game managed to get everyone through the suicide mission, saved everyone possible in this game including your master ace shuttle pilot, and in the face of that, they all have Joker swing by and pick them up and bail on you? REALLY? I am supposed to accept that. Ohh and then they land on some utopia planet and Joker gets out, with a smile on his face, seemingly un-phased that my actions just destroyed EDI, his love interest in the game, Liara gets out, who I had romanced, seemingly excited to be on a new world to explore, un-bothered by the fact that I AM DEAD again, and then Javik gets out last. Hope you all have fun repopulating the planet, backstabbing B@#(%I%s.

I know that not everyone plays the game as "themselves" or whatever, but I did, I only made ONE Shepard the entire time, and played as that character and that character played as me, so forgive me for not being happy that I got railroaded into some lame as ending where I am forced to accept to die for no reason (unless one of you plays some multiplayer with me! BK, want to help a fellow ending hater out?), didn't really accomplish what I set out to do, and wasn't even allowed to argue with this glowing little punk kid trying to get me to become a tool for the Reapers. Screw that. My Shepard believed the bonds and friendships he had formed were important, that to let everything he knew be destroyed to beat the Reapers would be a cost too high, and worked hard to keep those in his command alive, and then he is wholesale FORCED to abandon that ideology without even a whimper. They were all terrible choices, they all destroy the relays (even without touching on the "did the explosion work like arrival or not" thing), leaving the fleets of every major civilization in the galaxy marooned maybe centuries from their homeworld at standard FTL speeds, the Geth I worked so hard to save are now dead, the Krogan will die out because Wrex isn't there to keep them together and their world is too depleted to sustain them without support, the Quarians are now completely on the opposite side of the galaxy from home, with the liveships left at Rannoch they will die, many species who came to my aid on my watch will die in orbit around Earth or on a desperate and futile journey back home from a lack of resources and the impossibility for Earth to sustain them. And that is what will happen in the BEST possible ending for my character? And none of the decisions I made in the whole 99.9 hours before the end can change any of it?

I am not saying the game should have had some cute scene at the end where you and Garrus are having a beer at the beach on some alien planet and your love interest is running around with your children and everyone is happy, but if my character had to die I better feel emotionally engaged by it. When Master Chief (appears to be) dead at the end of Halo 3, I felt emotionally impacted, when your character in Halo Reach is screwed and left to die, I was emotionally impacted, when Mordin died to save the Krogan (or delay their extinction slightly as it turns out) I felt emotionally impacted, when Legion sacrificed himself to create a self-aware and independent Geth, I felt emotionally impacted, when Shepard died at the end of the game, I felt furious that he went out like a weak little punk that wouldn't put up a fight, and that his loyal crew just left him to rot. And hey, what is wrong with the possibility of a happy ending? Anyone seen the Avengers... (don't click if you haven't)
Spoiler: show
Well it is on track to be the best selling movie EVER made, and it has an extremely positive and happy, "the hero gets the girl and lives happily ever after" kind of ending
. Point being, sometimes people WANT a happy ending, sometimes people don't need an overplayed diatribe of "your character must die so others can survive," and certainly not have that shoved down our throats as the only option available, they NEED to see that there is a possibility that everyone won't just end up even more F'd up than when they started. I was told my choices would matter, that the kind of character MY Shepard became under my watch would fundamentally affect the outcome of my game, and while I didn't expect 1000 totally unique endings, I certainly expected more than ONE (with three color choices, and a handful of sub endings depending on how many arbitrary troop numbers you got).

Maybe I am wrong, but I always thought that the title "Mass Effect" not only was of course a reference to the energy that allows all the great things like biotics, and relays, ect, but is also a literal play on words that your characters actions will have a "Mass"ive "Effect" on the outcome of the game. Turns out that was a lie.
 
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Mon May 21, 2012 5:48 pm

If you want to try some multiplayer i am on a lot.

i have all gold and lower unlocks maxed except for a couple of character customization cards, also have all N7 weapons but the talon, crusader and indra. i have played most builds on all classes-N7 rank is well over 1000.

When i'm in a party we run everything from lvl 1 Drell vanguards in random/random/gold to the "best" builds/teams. (was in a livestream on the weekend, shameless wheelman plug and all).
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Mon May 28, 2012 7:31 am

Three things you should know, Aperture:

1. You are not alone. Almost everyone feels the same way about the ending. Some people have come up with the Indoctrination Theory to explain the ending - it's posted a bit further back in this thread.

2. BioWare has announced an Extended Cut DLC. They're not promising what it'll say or do, but they said it would offer more closure. Who knows what "closure" means to them.

3. His name was Marauder Shields, and he was defending you from the ending.
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Wed May 30, 2012 4:10 pm



Me and Sarge watching this at work. It is indeed the lolz.
 
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Fri Jun 22, 2012 4:25 pm

Extended cut DLC to release THIS TUESDAY!!!!! AAAHHHH!!! ::panic::

http://www.gamezone.com/products/mass-e ... -announced
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Fri Jun 22, 2012 4:33 pm

2 GB? great.. Thats half the space i have left. Also what's with bioware releasing their stuff at the same time as skyrim?
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Fri Jun 22, 2012 11:09 pm

Criporc wrote:
2 GB? great.. Thats half the space i have left. Also what's with bioware releasing their stuff at the same time as skyrim?

Well, I suppose it helps that BioWare's is free, but after the ending debate/failure of SWTOR and their stock plummeting lower than it has been is years they're kind of desperate to please fans. I will be replaying the entire series from ME1 to ME3 just for the DLC in order to help myself think, "New playthrough, new ending, judge it on its own before comparing to the vanilla ending."
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Fri Jun 22, 2012 11:43 pm

Criporc wrote:
2 GB? great.. Thats half the space i have left.

lol I just re-installed my Borderlands dlc this week, I'm down to about 200 MB, I'll have to find something else to get rid of.
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Sun Jun 24, 2012 8:11 am

This made me wonder how much memory I had left on my HDD... Apparently it's 100 GB. I think I'm okay.
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Sun Jun 24, 2012 10:24 am

2GB????

It's going to take me like 24hours to download that D:
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ChiliDawg
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Tue Jun 26, 2012 1:47 pm

Will somebody let me know if anything is actually different before the actual ending? You're supposed to load a save before the Cerberus attack but I saw that I could restart the last mission so I did with my renegade character and it put me right before Marauder Shields.
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Tue Jun 26, 2012 2:20 pm

The first new thing that I noticed was a cut scene that happened whilst you were running towards the beam and being shot by Harbingers laser face. Either that or I have a terrible memory because I was like "Wait this didn't happen last time... at least I don't remember it..." other than that all the new shizz happens after Marauder Shields.
 
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Re: Mass Effect 3 Story Discussion (Spoilers Warning)

Sun Jul 15, 2012 4:11 pm

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