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Luv Gunn
Master Ground Pounder
Master Ground Pounder
Posts: 830
Joined: Fri Nov 28, 2008 9:45 pm
Gamertag: HWM Luv Gunn
Location: Speedway, IN

Re: Samurai Valet 4

Mon Mar 22, 2010 1:54 pm

I liked having a sniper on the map just maybe put it further away from the center... not in the base, per se, since that would just lead to someone grabbing it right off the bat and going up into the dunes... take the gravlift and they are all set to get onto the tallest part of the map.

Maybe put the snipe in a weapon holder in between the Center and the OS or in a holder off the side of the OS fountain. It doesn't do much for aesthetics but it might help the gameplay.
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Black Knight
Heroic GP
Heroic GP
Posts: 6604
Joined: Wed Mar 26, 2008 3:25 pm
Gamertag: HWM BlacKnight

Re: Samurai Valet 4

Tue Mar 23, 2010 8:18 pm

I would definitely move the snipers out of the centre building, It's so easy for one team to get both . I would also add a ramp/block for players to jump on which allows them to jump up on the centre structure which you call the parking lot I think. To be excat for me this would be to the left of were the double blocks meet, or even move the portal entrances to here as the entrance is right beside the ramp which makes it pretty much redundant to go into the portal on the bottom level.

Experiment with stuff like this and see how it plays out.
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PirateSolo
'11 HogOff Runner Up - Driver
'11 HogOff Runner Up - Driver
Posts: 729
Joined: Tue Jan 27, 2009 6:49 am
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Re: Samurai Valet 4

Thu Apr 01, 2010 4:51 pm

Samurai Valet v12

"When I say I hear you, I HEAR YOU. I DON'T JUST LISTEN, I listen." Dane Cook

So I was about to scrap this map in its intirety after playing a weekend of maptionsack and deciding I really don't like driving on Bridgeo's. I mean no offense to Joe is Outside. he made a beautiful map, and it is what inspired me to put a parking deck on a map in the first place. But it was the map that game after game made it frustrating to try and run the hog. (which I guess makes it a map for more experienced hog dirvers, which is what I wass trying to do to began with)

So before I go through and delete everything but the bases, because those I am proud of making, here's what I did in hopes of making everyone happy including myself. The sniper riffle is not in the base (Thank you Luv Gun) nor in the parking deck (Thank you BK). It is in the fountain. There is no longer an overshield on the map which should make my MLG friends happy. And since there is nothing on top of the fountain then there is no need in lowering it for the noobs who need a granny step to get on things. I changed the walls to the bottom of the parking deck so now you can drive through the bottom of them, also it makes it easier to get to the other teleporter to get to the roof. I put in 6 angled blocks to help ground pounders get to the top. I was only going to put in one per side, but I figured the more there were the harder the top would be to control.

Hope all this helps. If you think I could delete the brute shot I will, along with the bubble shield and regen making this completely a MLG map. Thanks again for the feedback.

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