Samurai Valet 4
Posted: Sun Mar 07, 2010 4:15 am
Samurai Valet v12
Rule #1 heed Black Knight's advice and start all maps on Sandbox from a stacked version NOT a canvas!
The original idea was to make a map that took spawn killing with a warthog out of the picture. It seems to me most vehicle maps are about which team has laser and can park a warthog out on the sand dunes of the enemies base. The map you see before you is the concept for such a map anti spawn kill.
After too many hours of remaking the entire map its finished and MUCH BETTER!
Instead of shield doors and killballs I learned how to ghost murge into the sand dunes and create my own version of the GREAT WALL. Unfortunitely all my test games have been with players with no concept of how to run the warthog. Kind of a bummer for a MLD map. So please give feedback on how your games play out and/or send me vids
Wepons
x 1
x 2
x 6
x2
x 2
x 2
x 8
x8
Vehicles
x 2 repawn 90
Equipment
bubble shield x 2 respawn 60
grav lift x 2 respawn 60
overshield x 2 respawn 180
above the fountain is overshield, inside the fountain are a couple of plasma grenades
notice the entrences on the bottom of the front of the bases
battle rifles spawn to the left and right of the bases behind cover. Both types of nades spawn under the base next to a large step into the base. Brute shot is also bottom mid of the base.
A BR spawns on the inside of the base on the starting platform.
The sub bases infront of the base act as respawn cover. The one on the right had a carbine and bubble shield.
The sub base on the left has a plasma pistol and a grav lift.
The parking deck is for added difficulty of running the warthog. It along with a giant wall divides the map in half.
The wall is sunk into the sand dunes allowing safe passage for ground pounders.
Sniper Rifles are limited to clip (there is way to much cover out on the sand dunes wall for someone to possibly have 20 rounds of sniper ammunition. frag grenades spawn next to the elevators. To get to the top you can either go up the ramp or take the elevator.
Rockets in top mid of the parking deck are commonly the focus at the start of the game. The barriers are in place to slow down the warhog and supply cover.
The wall stretches 2 double blocks past the markers, making driving around impossible.
Thanks for checking out my map.
Rule #1 heed Black Knight's advice and start all maps on Sandbox from a stacked version NOT a canvas!
The original idea was to make a map that took spawn killing with a warthog out of the picture. It seems to me most vehicle maps are about which team has laser and can park a warthog out on the sand dunes of the enemies base. The map you see before you is the concept for such a map anti spawn kill.
After too many hours of remaking the entire map its finished and MUCH BETTER!
Instead of shield doors and killballs I learned how to ghost murge into the sand dunes and create my own version of the GREAT WALL. Unfortunitely all my test games have been with players with no concept of how to run the warthog. Kind of a bummer for a MLD map. So please give feedback on how your games play out and/or send me vids
Wepons
x 1
x 2
x 6
x2
x 2
x 2
x 8
x8
Vehicles
x 2 repawn 90
Equipment
bubble shield x 2 respawn 60
grav lift x 2 respawn 60
overshield x 2 respawn 180
above the fountain is overshield, inside the fountain are a couple of plasma grenades
notice the entrences on the bottom of the front of the bases
battle rifles spawn to the left and right of the bases behind cover. Both types of nades spawn under the base next to a large step into the base. Brute shot is also bottom mid of the base.
A BR spawns on the inside of the base on the starting platform.
The sub bases infront of the base act as respawn cover. The one on the right had a carbine and bubble shield.
The sub base on the left has a plasma pistol and a grav lift.
The parking deck is for added difficulty of running the warthog. It along with a giant wall divides the map in half.
The wall is sunk into the sand dunes allowing safe passage for ground pounders.
Sniper Rifles are limited to clip (there is way to much cover out on the sand dunes wall for someone to possibly have 20 rounds of sniper ammunition. frag grenades spawn next to the elevators. To get to the top you can either go up the ramp or take the elevator.
Rockets in top mid of the parking deck are commonly the focus at the start of the game. The barriers are in place to slow down the warhog and supply cover.
The wall stretches 2 double blocks past the markers, making driving around impossible.
Thanks for checking out my map.