It's called Trench Warfare, and it really needs testing.
Symetrical map, HAS to be played with the Trench Warfare gametype.
Two teams spawn, both with ARs, evade and low health(sounds fun amirite?). Bear with me.
Two flags on a podium in the middle. It's a stockpile gametype. Two trenches in front of both team's spawn points. When I say trenches, they're just GOW-esque walls.
The idea is to burst fire your AR at the other trench while one of you goes into the middle and brings the two flags into your scoring point. Flags collect and round ends after 2 minutes. 5 rounds. It's based off a paintball game I played, and the ARs are about as accurate over range as a paintball gun.
It's purely a concept, and badly needs testing. Like, really badly. It has the potential to be horrifically unbalanced. It could also be pretty fun. It's made for 4 on 4.
Map: http://www.bungie.net/Stats/Reach/FileD ... yer=BUfels
Gametype: http://www.bungie.net/Stats/Reach/FileD ... yer=BUfels
Played my actual first game of this today with some RL friends, 2v2. It was surprisingly fun. I had imagined the combat would be people taking pot-shots from the trenches, but it turned out to be way more aggressive. It's awesome. Really fast-paced and tense.
http://www.bungie.net/Stats/Reach/FileD ... yer=BUfels
Not rendered, I'd appreciate it if you downloaded though. It was my first ever game, so I was hopeless at the start, but it gets way better later on as I get more aggressive.
Some known problems:
-Flags score ten seconds before round ends. Don't know how to fix this.
-Red team flags can just be thrown off cliff easily, giving them a disadvantage. There must be a way to fix this, I just can't think of any.
Does anyone want to get together to test this out a bit?