Glad you like it, Wheels.
I did consider making ramps going to "sword spawn" (aka. "top hopper") from multiple places, but in one case it proved too cumbersome forging-wise (just didn't seem possible to do well - if only I could spawn some more doors!) and in another case I just thought it'd require too much rebalancing of the weapons and spawns to be worth it. That was when camo still spawned in that area tho... hmm. Feel free to try and do whatever you had in mind, I'll be happy to take a look at it.
Anyway, we played two games tonight:
Big Team Slayer on Hogshore1-flag on HogshoreI will be watching the films in detail for things to improve and change. The spawns for the defence team on 1-flag did not work as I had intended, for once (nothing catastrophic tho). The whole gametype (with this I meant the asymmetric version of the map, not the 1-flag gametype itself) I think could use a few tweaks, but others I think disagreed on that (BK?).. more playing needed I guess.
Black Knight wrote:Haut Medoc wrote:a box or a small piece of cover on top of the fish taco stand so that you could duck into cover, but still be vunerable to nades
You can crouch behind the airvent. No need making this position more powerful.
I agree, it was hard enough to pull the flag. For slayer? Yes, maybe. I did put a few spawns up there, so one way would be to move/delete those if it proves to be too unprotected.. not convinced that's necessary tho. I'll be looking into putting a box behind the taco shack (near the regen) to create another way up there.
But there's also very little room for new geometry on the map, so I might have to split the map into two or more versions like I've said earlier, which has it's downsides.
Black Knight wrote:However there needs to be a box on the dock deck of the docks against the wall covered with rust as it's very open.
Is this what you were talking about in the post-game lobby? Because I thought you were talking about putting it in lower Hopper (on the other side of the wall). But yea, I will look into this as well. The area is supposed to be open, but it might be too much when there's a gauss rolling around. I have a pretty cool idea on how to amend this.
Again, great thanks to everyone who played! Hope we can do it again soon. I'll be online same time (12pm GMT = 8pm EST, if not sooner) on friday and some undetermined time on saturday. Also if you play the map on your own (5v5 or more), please save the film, send it to me and you will get free cookies*!
*cookies may or may not be real