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Black Knight
Heroic GP
Heroic GP
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Joined: Wed Mar 26, 2008 3:25 pm
Gamertag: HWM BlacKnight

Alpine Peak - (Ridgeline varient)

Mon Feb 20, 2012 4:51 am

So here's the Ridgeline variant I quickly made, it's based on the version we've already been playtesting but there's a few changes. It cuts down on the sightlines from the DMR so vehicles should work better too :D

- The sniper runtime max has been increased from 2 to 3 so you won't need to drop the sniper in order for a new one to respawn.
- The runtime max on rockets has also been increased from 2 to 3.
However if players want this reverted back to 2 that can be done.
- The ghost has been replaced with a reveant spawning ever 2 minutes as currently the ghost is pretty useless where as the reveant can aid the objective.
- Obvious changes to mid

Map Name: Alpine Peak
Last Updated: 20/02/12
Screenshots*/Videos:
Youtube Flythrough

Screenshots:
ImageMancannon

ImageMancannon Landing

ImageSniper Spawn

ImageOverview of Mid

ImageClose up of Rock Bridge

If you guys feel the rocks are too restricting more paths into mid can be opened up with the deletion of some of the rocks in the corners but for now this map done but again not this isn't anything official.

Download Link
Image

Sig by TuffJuice
 
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DOM
Legendary Gunner
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Location: Oregon
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Re: Alpine Peak - (Ridgeline varient)

Tue Feb 28, 2012 1:13 pm

BK, I fixed all you picture links. They weren't coded properly.
Now people may actually comment on it... :)

I like it. Less stuff in the way of da Warthog... lol

EDIT: Also, your Youtube vid and download links from B.net were broked too.... were you drunk when you posted this? :)
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