Get in the Hog if you want to live!

 
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Yozi
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Topology - asym. BTB map, four 'hogs included :)

Fri Feb 03, 2012 8:26 pm

So I made a map. Let's get some games played on it and hope it doesn't suck. ::wink::

It was made with BTB.net settings in mind, but will probably support TU matchmaking settings at some point.


Spoiler: show
Map Name: Topology
Canvas Map: Montana, Forge World
Last Updated: Feb 11th 2012
Status: The content/layout/timers of spawns/weapons/vehicles/AAs need to be properly tested and probably tweaked a bit (weapons and their timers in particular), but otherwise it's a finished map.
Ideal Player Count: 12-16
Budget Remaining: about $150 =(((
Overall framerate performance: Unknown. Only framerate problems I've noticed have been in forge when flying above the map and having a lot of other parts of forge world in view simultaneously, which isn't gonna happen in-game.
Best Gametypes: One Flag, One Bomb (Team Slayer have potential to be good)
Supported Gametypes: Team Slayer, One Flag, One Bomb, Territories (could support King of the hill and other gametypes in the future)
Description: A mid-sized asymmetrical BTB map slightly inspired by maps like Headlong and Zanzibar with major elevation changes throughout. A large factory-like structure dominates the middle of the map, acting as the point of attack in 1-sided games, while roads of the extra wide variety form slopes with varying degrees of inclination to make up the circumference. The attackers get a home base as well; a smaller, less fortified structure located unusually close to the objective.

Screenshots:
Sprint jump to silo catwalks and tunnel entrance to red base
Backyard and hill platform
Red Corner
Rocket spawn and front of red base
Rocket spawn different angle
Yellow side
Top yellow
Bottom green, red base and bridge
Blue base (note the health pack inside the base)
Blue climb, green corner and top green
Red climb and backyard
Pyramid/bottom yellow
Inside red garage/tunnel and grav lift to second floor
Blue base overview

Overview pics (click for HUGENESS):


Note: there are no spawns or weapons on the top floor of red base (which is where the flag spawns). All the stuff in there is either at the bottom of the lift or on the main (2nd) floor.

Weapons
  • 1x Rocket Launcher (0 spare clips, 120 seconds)
  • 1x Grenade Launcher (3 spare clips, 90 seconds)
  • 2x Sniper Rifles (1 spare clip, 180 seconds) - One at each base
  • 1x Shotgun (0 spare clips, 90 Seconds)
  • 1x Focus Rifle (120 seconds)
  • 1x Camo powerup (120 seconds)
  • 2x Jetpack (60 seconds)
  • 4x Warthogs (60 seconds) - Each team gets two ::mrgreen:: ::mrgreen::
  • 4x Mongiiiiiiiiiiiii (30 seconds) - Each team gets two
  • 1x Ghost (120 seconds)
  • 1x Wraith (180 seconds)
  • 8x DMR (2 spare clips, 30 seconds)
  • 5x Needle Rifle (2 spare clips, 30 seconds)
  • 1x Magnum (2 spare clips, 30 seconds)
  • 8x Frags (15 seconds)


Killzones:
The killzones on this map are unforgiving but fair. There are soft killzones at the top of Yellow Hut (where the focus rifle spawn) and on the inclines leading to the top of the windows at green corner, but other areas where jetpacking might look like an option - the top of all round structures (silos), the roof of red base and some spots along the edge of the map - use hard killzones exclusively. The top of the pyramid at bottom yellow is OK to stand on top tho (it doesn't have any kind of killzone covering it).


Download from my fileshare
Last edited by Yozi on Sat Feb 11, 2012 9:44 am, edited 3 times in total.
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Ninja
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Re: Topology - asym. BTB map, four 'hogs included :)

Fri Feb 03, 2012 8:46 pm

Looks Epic :D. I hate not having Halo and not being able to play these epic new maps you guys make >:C
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BTB Random.
 
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Gorillars
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 04, 2012 1:15 am

1. I'm bad,because i watched it in 360 ;D
2.A big ::thumbs:: for the work you did with the map and the screenshots.
3.Y U NO PUT VENTS ON TOPROOF????? to less budget?
4:inb4everybodyrushestheonlymagnum

I would really like to test this map becuase it probably play different than alot other maps .
 
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Yozi
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 04, 2012 8:31 am

Am hoping this will turn out to be a good map for hogging, obviously. ::hog::

As for the vents... well, there I was, had like $900 left of budget, but then I was like

"hey lets rebuild the front of the base!"

"hey lets flesh out yellow side!"

"hey lets change the edge of the map for the 72385071328957th time"

???????????????

SUDDENLY

$50 left. -.-

Managed to get it back up to $150 or so, but that still means I've used about 98% of the budget and a lot of it is in that base, which is very dense with objects merged together already. Sorry Lars, I liked the vents, but framerate comes first.
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Cruckeyee
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 04, 2012 10:59 am

One of the more interesting BTB maps I've seen. This coming from someone that usually can't be bothered with BTB maps.

The time has come, and so have I
 
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Black Knight
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 04, 2012 12:54 pm

Looking forward to testing this, looks much better from when you first showed me it xD
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Yozi
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 04, 2012 1:44 pm

We will not speak of the dark times this map went through. :P
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DOM
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 04, 2012 1:50 pm

Yozi, this map looks awesome!
I want to play on it...
Retired Admin (even though current "leadership" doesn't acknowledge it.)
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Yozi
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Re: Topology - asym. BTB map, four 'hogs included :)

Sat Feb 11, 2012 9:40 am

Map has been updated to version 1.1 (:
Link: Topology 1.1

Changelist

- Changed the ramp at red snipe to a steeper, wider ramp/jump-up (uses less pieces and gives more space for the larger vehicles to move through the area):


- Put the 4x4 block at the front of red base on an angle to remove the possibility of jumping into the base from the front rock:


Other changes
Spoiler: show
- Fixed T3 not showing up in games.
- Adjusted location of T3
- Adjusted size and location of T5
- Increased weighting of red spawn points just outside the base/backyard
- Added several red spawns in backyard/red climb and a few blue spawns in bottom yellow.
- Added Slayer-only spawn zone to the Slayer-only spawn points in the middle of the map (still not sure how bad Team Slayer will be on this map..)
- Minor map geometry fixes
- Minor tweaks to kill zones and safe zones (raised the top of the safe zones to accommodate jet-packing as high as is possible with one charge)
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