Map: Mainframe (version E)
Description: Elites move from beach to the large structure holding the main frame to extract the spartan core.
Forger: MrGreenWithAGun
Story: The Elites had nothing else to do as they were flying around the neighborhood, so they decided to steal the Spartan core from a communications outpost.
Mission:
Standard invasion loadouts.
Photo Album
Videos of the map
UPDATE:
After playing this once, I have received several comments. First, someone noted that a defender could stand in the middle between the two Tier 1 Objectives, and while he could not see most of either, he could chuck grenades into either Objective, essentially defending either one from one location. It seems that it would only be significant if the defender had a lot of grenades to throw, which he would not. And in a way this problem is not as pronounced as Boneyard Tier 2 where you can shoot a DMR down the hall at Bravo while keeping a close watch on Alpha. If anyone thinks this is more of an issue than I understand, please explain further.
The second was that the defenders could take up a position on the mountain on the invader side as they tend to do in BTB. It never occurred to me that the invaders would trek all the way to the invaders' spawn to begin a trek up the mountain, all the while abandoning their Objective. However, the next version will have a soft kill boundary covering that entire mountain from, say, 2 or 3 units up off the ground level at the center of the map, and the zone will gate away by Tier 3 so that the Banshee can fly the air space without any notice of the zone being present.
The third was that I supply human turrets at the two Objective Sites for Tier 1 and this is a bit more fire power for the Defenders than I should make available. I feel that their presence tremendously adds to the aesthetics of the bunkers (so that it is obvious what they are and why they are Objectives) and they do not (or should not) respawn during the game at all. If I have to balance their power out, I could remove the DMRs, or I could add an additional needle rifle or two for the Elites to use in Tier 1. I would like to get more feedback before I think about removing the turrets.
Updated to version E:
Kill zones around the mountain where the Elites spawn.
Detailed the aesthetics at Tier 2 Bravo
Set turrets to not respawn