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RJ
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Invasion: Broadcast

Thu Apr 14, 2011 10:49 am

Map: Broadcast (Download)
Description: This island relay station houses sensitive UNSC communications data. Invasion. 12 players.
Made By: HWM RJ

Video Walkthrough (courtosy of AbleSirThomas and Yardbird)


Story: The Covenant are trying to steal UNSC transmission encryption codes in order to learn about UNSC deployments and defenses. This isolated island relay station is under attack and your team of Spartans has been deployed to protect the codes. Elites must first bring down a set of generators to bypass the station's shields, then bring down a second set of generators to penetrate the core's automated firewall. Finally, they must bring the module through the warp portal back to the super-carrier for decoding.

Tier 1:
Elites spawn on the piers and get 2 needle rifles. Spartans spawn behind 3 separate shield doors. Bravo and Middle teams have a DMR near their spawn. Spartans have a few vantage points, but can easily be overwhelmed. However, they spawn fairly close to the territories.

Loadout Cam


Overview


Alpha


Bravo


Tier 2:
Elites spawns move forward to the T1 defender spawns, middle team gets a Focus Rifle. A backfield spawn is available at the piers where a Ghost and Revenant spawn. Territories are located on the right and left side of the base. A Spartan team spawns in Conference Rooms (top base), Basement, and Guardhouse (Out Building), but can all spawn in the vehicle bay. A sniper spawns in the basement, Rockets in the guardhouse, Shotgun and Warthog in the Vehicle Bay.

Front


Guardhouse (left) and Vehicle Bay


Main Floor


Conference Room (Top Floor)


Basement (Lift to Conference Room)



Tier 3:
Core spawns on an elevated platform on the main floor of the base. A Spartan Laser spawns in the Conference Room spawn, Rockets and a Falcon spawn in the Vehicle Bay. Elites get a Banshee at the piers and a Plasma Launcher at the left spawn. Elites must move the core to the portal located at the Blue Beach on Paradiso (right side for offense).

Core Spawn


T3 Overview


Portal (Cap Point)


Other Stuff:

Gates


T1 and T2 generators "power down"
[bungievid]16290892[/bungievid]


Special thanks to BlacKnight for forging help, creativity and wasting my budget, Valk for map design, Luv Gunn for map design and flow, Sarge for balance, Apathy for wraith proofing (although the wraith did not make the final version), and everyone else that has contributed through feedback and testing. It wouldn't be possible without you guys!
Last edited by RJ on Sat Mar 24, 2012 6:01 pm, edited 23 times in total.
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Re: Invasion: Broadcast (Testing Fri 4/15 @ 8pm EST!)

Thu Apr 14, 2011 10:52 am

Reserved for Strategies, Updates and Testing.

Playtests:
April 8th
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April 17th
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April 22nd
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May 6th
Link

May 12
Link

December 29th
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January 4th
Link

January 7th (HWM vs IFx)
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January 14th
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Last edited by RJ on Mon Jan 16, 2012 2:43 pm, edited 8 times in total.
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Re: Invasion: Broadcast (Testing Fri 4/15 @ 8pm EST!)

Thu Apr 14, 2011 11:25 am

Count me in...
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Re: Invasion: Broadcast (Testing Fri 4/15 @ 8pm EST!)

Thu Apr 14, 2011 1:23 pm

If you play the map, try to run the basic strats of boneyard and Spire offense and defense (attacking and defending the sides you spawn on) and try working with your battle buddies. If you feel like you can't, talk about why or why not.
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sat Apr 16, 2011 9:14 pm

So because I failed at getting on for Friday, lets try again for Sunday afternoon for around 4pm EST.
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sun Apr 17, 2011 12:17 am

I'll be there
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sun Apr 17, 2011 12:33 am

I can't be there then... workin... :/
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sun Apr 17, 2011 12:35 am

I should be able to.
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sun Apr 17, 2011 4:37 am

I would like to be there to see how it's coming along, it looked really fun when I saw it last time.
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sun Apr 17, 2011 10:39 am

should be there
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Re: Invasion: Broadcast (Testing Sun 4/17 @ 4pm EST!)

Sun Apr 17, 2011 1:30 pm

It's looking unlikely that I'll be able to make this. Sorry.
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Re: Invasion: Broadcast

Sun Apr 17, 2011 11:15 pm

Thanks for all the input everyone.

I updated it with a few minor tweaks after todays testing session.

1) Revenant replaces ghost in Tier 2. This is tentative and it will be removed if it becomes too powerful in future playtesting.
2) Added a rock in front of Tier 1 Alpha defender's spawn to prevent spawn camping and provide some cover for them to retake the territory from, and moved DMR to said rock.
3) Made a difficult tactical jump from the coliseum window over Alpha T2, to the top floor of the base.
4) Moved the core slightly so it can be picked up from all sides of the pedestal.
5) Changed the angle and lowered the rock behind T2 Alpha, near vehicle bay in order to make it more favorable to Defenders.
6) Aesthetic changes to cap point so it "powers down" once core is captured.
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Re: Invasion: Broadcast (Testing Fri 4/22 @ 4pm EST!)

Thu Apr 21, 2011 10:13 am

Hoping on doing some testing with mostly wheelmen Friday the 22nd at around 4 pm eastern.
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Re: Invasion: Broadcast (Testing Fri 4/22 @ 4pm EST!)

Fri Apr 22, 2011 9:04 am

Deaf Smith wrote:
I should be able to make it.

Ditto.
 
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Re: Invasion: Broadcast (Testing Fri 4/22 @ 4pm EST!)

Fri Apr 22, 2011 10:47 am

won't be there, I got work
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