Map: Broadcast (Download)
Description: This island relay station houses sensitive UNSC communications data. Invasion. 12 players.
Made By: HWM RJ
Video Walkthrough (courtosy of AbleSirThomas and Yardbird)
Story: The Covenant are trying to steal UNSC transmission encryption codes in order to learn about UNSC deployments and defenses. This isolated island relay station is under attack and your team of Spartans has been deployed to protect the codes. Elites must first bring down a set of generators to bypass the station's shields, then bring down a second set of generators to penetrate the core's automated firewall. Finally, they must bring the module through the warp portal back to the super-carrier for decoding.
Tier 1:
Elites spawn on the piers and get 2 needle rifles. Spartans spawn behind 3 separate shield doors. Bravo and Middle teams have a DMR near their spawn. Spartans have a few vantage points, but can easily be overwhelmed. However, they spawn fairly close to the territories.
Loadout Cam
Overview
Alpha
Bravo
Tier 2:
Elites spawns move forward to the T1 defender spawns, middle team gets a Focus Rifle. A backfield spawn is available at the piers where a Ghost and Revenant spawn. Territories are located on the right and left side of the base. A Spartan team spawns in Conference Rooms (top base), Basement, and Guardhouse (Out Building), but can all spawn in the vehicle bay. A sniper spawns in the basement, Rockets in the guardhouse, Shotgun and Warthog in the Vehicle Bay.
Front
Guardhouse (left) and Vehicle Bay
Main Floor
Conference Room (Top Floor)
Basement (Lift to Conference Room)
Tier 3:
Core spawns on an elevated platform on the main floor of the base. A Spartan Laser spawns in the Conference Room spawn, Rockets and a Falcon spawn in the Vehicle Bay. Elites get a Banshee at the piers and a Plasma Launcher at the left spawn. Elites must move the core to the portal located at the Blue Beach on Paradiso (right side for offense).
Core Spawn
T3 Overview
Portal (Cap Point)
Other Stuff:
Gates
T1 and T2 generators "power down"
[bungievid]16290892[/bungievid]
Special thanks to BlacKnight for forging help, creativity and wasting my budget, Valk for map design, Luv Gunn for map design and flow, Sarge for balance, Apathy for wraith proofing (although the wraith did not make the final version), and everyone else that has contributed through feedback and testing. It wouldn't be possible without you guys!