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Black Knight
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Re: 3rd map - Renegade! 8vs8

Wed Oct 27, 2010 12:54 pm

Now posted on ForgeHub.
If you have an account over there it would be greatly appreciated if you could post in this Thread

Thanks.
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Black Knight
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Re: 3rd map - Renegade! 8vs8

Thu Jun 02, 2011 6:47 pm

Significant update: 02/06/11

Aim: To attempt to resolve framerate issues and give more cover against the banshee while also reducing the sightlines from the sniper.

Download Link:Renegade V3


This new version has been developed with the help from Matclan and Yozi. The middle has been undergone some changes to help reduce the framerate issues by swapping out different pieces. It's not nearly as aesthetic but we considered framerate to be much more important.
- The portals have been moved to under the dish.
- Laser has been moved to the opposite side of mid.
- Rockets are now at the health pack on mid which is a more neutral location.
- A neutral Falcon is back.
- There's now two hogs back at each base.
- The Rocks have been redesigned which helps to block sightlines and give so much more cover.
- The side towers have been redesigned.
- Kill barrier exploits fixed.

Overall we feel these are significant improvements.


Video of new flythrough.
LINK

Images:
Mid redesign
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Side tower redesign
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Neutral Falcon
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Overview showing new rock layout which offers so much more cover
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Hopefully this fixes the framerate errors. Some minor things will need to be edited sightly.
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DOM
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Re: 3rd map - Renegade! 8vs8

Fri Jun 03, 2011 11:01 am

Yeah are you able to shoot that revision over to Jeremiah for some quick testing?
Retired Admin (even though current "leadership" doesn't acknowledge it.)
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Black Knight
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Re: 3rd map - Renegade! 8vs8

Fri Jun 03, 2011 4:05 pm

Two hogs may be reduced back to 1 hog after testing but no if anything it wouldn't appear until the July update.
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brickfungus
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Re: 3rd map - Renegade! 8vs8

Fri Jun 03, 2011 4:07 pm

MOAR HOGS!

LESS BANSHIES


helpful tips from uncle brick
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THIS SHOULDN'T BE HERE

I'M A LEGEND IN MY SPARE TIME

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