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Fett2oo5
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Re: Call outs

Tue Jun 01, 2010 11:25 am

# 9 ?
IDK... is that arrogant?

Why don't you guys tell me where I fall. :D
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Cheeseball
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Re: Call outs

Tue Jun 01, 2010 5:17 pm

An A10 Pilot wrote:
....my callouts sometimes lack the location of the threat.


Just lol'd my pants off. ::lol:: ::lol::

Muffin i must say your scale takes quite an exponential curve, from bad to bad to still bad then 9 and 10 are like UBER good. make 6-8 at least somewhat good. If i'm an 7 at callouts i'd be fairly decent, not
Muffin wrote:
the "bad leader"
, but at least somewhat ok.
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Black Knight
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Re: Call outs

Tue Jun 01, 2010 5:33 pm

You don't want to sound like robots making callouts.

Van is the chuck Noris of Halo for call outs. He is rated over 9000!
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RJ
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Re: Call outs

Tue Jun 01, 2010 8:40 pm

I deserve my own category cuz usually I take care of all your guys' ::cens:: before you're even done with the callout.


Sarge: "There's a loaded hog headed arou.....

*WHHOOOOOSSSHHHH*

Sarge: .....nevermind. RJ got it.




^^^^Daily basis, what can I say? :shrug:
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Re: Call outs

Tue Jun 01, 2010 8:54 pm

rjesps wrote:
I deserve my own category cuz usually I take care of all your guys' ::cens:: before you're even done with the callout.


Sarge: "There's a loaded hog headed arou.....

*WHHOOOOOSSSHHHH*

Sarge: .....nevermind. RJ got it.




^^^^Daily basis, what can I say? :shrug:


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Fett2oo5
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Re: Call outs

Wed Jun 02, 2010 5:30 pm

rjesps wrote:
I deserve my own category cuz usually I take care of all your guys' ::cens:: before you're even done with the callout.

Sarge: "There's a loaded hog headed arou.....

*WHHOOOOOSSSHHHH*

Sarge: .....nevermind. RJ got it.



^^^^Daily basis, what can I say? :shrug:


^5 for making liars out of your teammates with the laser
::bump::
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An A10 Pilot
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Re: Call outs

Sat Jun 05, 2010 7:35 am

oh well... guess we all have to strive one day for good callouts...
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Re: Call outs

Sat Jun 19, 2010 2:43 pm

better idea- when i get this capture card, ill record my teammates talking and show you what each rating sounds like
 
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Re: Call outs

Sat Jun 19, 2010 6:01 pm

Muffin wrote:
better idea- when i get this capture card, ill record my teammates talking and show you what each rating sounds like


All you need to know for callouts.

Enemy you're fighting or location.
Weakness usually only need to call this out if he's 1shot or weak.
Power weapon (if he has one).
The direction that person is going.

Ie. You see a player with rockets after he kills you going from lower to upper.

"Rocket guy going from lower to upper" = Good
"One guy at lower" = BAD.
You're teammate if he's in upper might jump down to lower and get owned.

Simple but extremely effective.
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Anonymous

Re: Call outs

Sat Jun 19, 2010 6:15 pm

it does seem simple doesnt in black knight?

youll be suprised when i put these videos up... even pros have bad communication sometimes. sure some of them arnt really trying because its xbox live, but theres a couple who actually tried and still had bad callouts.
 
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Re: Call outs

Sun Jun 20, 2010 7:49 am

I dunno if everyone did what I mentioned above it would be great but communication isn't the only thing. You can callout with the best callouts ever but if noone responds or only hears what they want to hear it's not going to work.
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Fiendwolf
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Re: Call outs

Sat Jul 24, 2010 7:07 am

Are there call outs that will work for almost all maps? Also is there a way to say something else then
"Enemy at front of our/their base"


People say that... I think it takes too much time... I tend to say *when with my friends or family*, "Their/Our Frontyard" or "Their/Our Backyard". It's not that hard to figure out... This is I guess my own call out I use when talking about bases.

Front yard is in the front of their base back yard is in the back of their base. It's easier... for me. It makes sense to me too.. also ten times easier then saying, "Enemy at front of our base" or "at our base". It is less syllables then most of the ones I have stated.

I said this by accident when playing with you guys you were all like, "WTF? Frontyard?" .. I mean it's simple to me and when there are bases it can be applied to all those maps.

such as:
Many Sandbox Maps(with bases including default)
Isolation
Standoff
Maybe even Foundry
and more...

It may be just something that I do... but it works...

Just something I thought you guys might like.

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