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Cruckeyee
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Some news from 343i

Fri Aug 26, 2011 10:50 am

Smitty found this tweet from bs angel regarding TU specifics.

I also found this new ViDoc, about the maps and the new Firefight map.

Discuss.

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Black Knight
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Re: Some news from 343i

Fri Aug 26, 2011 11:25 am

Specifics:

Make damage bleed to health through shields possible.

Make reticle bloom configurable.

Modify Armor Lock.
• Sticky grenade will not be nullified if you use Armor Lock after being stuck.
• Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
• How much the damage depletes your Armor Lock energy is configurable.

Modify Active Camo.
• Reduce the bonus time the player gets in Active Camo while standing still.
• Reduce the overall length of time the player can be in Active Camo.

Remove Sword block.
• Disable the ability to block Sword attacks using melee with anything other than another Sword.

Implement the classic Magnum from Halo: CE.

Enable playing Co-Op Campaign and Firefight without requiring a HDD.

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Re: Some news from 343i

Fri Aug 26, 2011 11:30 am

REDUCE Active Camo? Really?

I'm liking everything else as long as most of this stays in the Classic Playlist and out of regular matchmaking.
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Re: Some news from 343i

Fri Aug 26, 2011 12:13 pm

BRINGING BACK CHAIN HOG TO FIREFIGHT!!!!!!!!!!!!!!
::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic::
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Icebird
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Re: Some news from 343i

Fri Aug 26, 2011 12:20 pm

PRISONERRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!
::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic::
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Cruckeyee
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Re: Some news from 343i

Fri Aug 26, 2011 12:41 pm

Icebird wrote:
PRISONERRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!
::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic:: ::panic::


EEEEEEEEEEEWWWWWWWWWWWWW!!!

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Re: Some news from 343i

Fri Aug 26, 2011 12:43 pm

Thanks, Cruckeyee!

Modify bloom has me most curious. Clearly a move that the competitve community and MLG favor greatly.
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Re: Some news from 343i

Fri Aug 26, 2011 1:22 pm

the armor lock stuff better go over to regular MM and the bloom thing can stay the same that dont bother me, most of the new maps look good the 1 hog map looks great.
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Re: Some news from 343i

Fri Aug 26, 2011 1:39 pm

They have finally unnerfed the energy sword! The single most rage inducing thing in all of Halo Reach is gone! (IMO of course) Energy Sword of Justice Is backkk ::twisted::
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Re: Some news from 343i

Fri Aug 26, 2011 8:26 pm

Twisted wrote:
They have finally unnerfed the energy sword! The single most rage inducing thing in all of Halo Reach is gone! (IMO of course) Energy Sword of Justice Is backkk ::twisted::

YESSSSSSSSSSSSS

/spam

YESSSSSSSS TO THIS NEXT POST TOO \/ \/ \/ \/

/moar spam
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Re: Some news from 343i

Fri Aug 26, 2011 8:30 pm

Headlong is back, quite possibly one of the best BTB maps ever.



What it looked like before,
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Controlling snipers and having a good gauss gunner on this map means you're going to wreck. However putting the sniper in the passenger seat of the hog then driving through the buildings makes for some lolz moments.
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Re: Some news from 343i

Sat Aug 27, 2011 11:12 am

Black Knight wrote:
Specifics:
Make reticle bloom configurable.

Modify Armor Lock.
• Sticky grenade will not be nullified if you use Armor Lock after being stuck.
• Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
• How much the damage depletes your Armor Lock energy is configurable.

Modify Active Camo.
• Reduce the bonus time the player gets in Active Camo while standing still.
• Reduce the overall length of time the player can be in Active Camo.

Implement the classic Magnum from Halo: CE.

I welcome these updates with open arms :p
 
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Re: Some news from 343i

Sun Aug 28, 2011 12:23 am

No mention of whether they fixed the Fail Guass? I would assume they have.... I miss Gauss (can't wait to kill those pesky jetpackers with a one shot!)

I love all of the armor abilities tweaks. And also the sword block change. Awesomeness.

Still, would love to see them bulk up the vehicles a bit so DMR's & snipers don't murder them so easily.
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Re: Some news from 343i

Sun Aug 28, 2011 4:58 am

Im sure that ive posted this before, but here are bits again;

I know the haters will always shout louder than those who love it, but nerfing armourlock even more, it is my one refuge from grenade spam.

Bloom slows things down means i can keep up with people with quicker reactions, every nown again a bad kid gets lucky, but thats life.

"stuck should = stuck" i cant complain about that, but there are other abilities that need looking at too

any word on the ability to scope while invis or jet packin? I cant scope while evading or armour locking etc, massively overpowered.

If armour lock is to be made a less desirable choice then hopefully they will do something about the hand nukes (grenades)

the bubble shield.... where did you go, i miss you.

a couple of bags of sand added to the warthog, stop it randomly spinning around when bullets hit it.

Small arms fire to be less effective vs vehicles with more emphasis on power weapon control or just take all the power weapons off.

Banshee flip to be linked to its boost metre, 4 flips per boost should be fine.

Sprint, you are evades stupid cousin, useful mostly to shotgun and sword rushers get rid of sprint we all would rather have evade.

removal of assault. neutral assault is great, but assault is about base camping and rushing, teams that control the map get penalized, if they wont remove it, make it possible to disarm the bomb without being on top of it from the time of planting.

and shotgun should beat sword, its a concussion weapon, same as the concussion rifle, it should push it back, if i get a bull true i want to live, otherwise keep your silly medal.
 
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Black Knight
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Re: Some news from 343i

Sun Aug 28, 2011 9:05 am

It should be noted that these will updates won't be present in all playlists. However I will find that quite strange having vastly different mechanics over different playlists.

People have mentioned that a sprinting sword guy should be slowed down when he/she is shot at to stop sword sprinting being over powered. It's a good start but a few of the larger issues haven't been addressed.
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