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DOM
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Defiant Updates

Thu Mar 31, 2011 11:00 am

Condemned
* Sniper Rifles now on 180s respawn with 1 spare clip, was 90s with 2 spare clips
* Rocket Launcher now on 180s respawn with no spare clips, was 1 spare clip
* Energy Sword now on 180s respawn, was 120s
* Hill in Comm Hallway removed
* Hill at the top of the lift in the Tram station moved to the bridge nearby
* Hill embedded into console in Tram station removed
* Hills given spawn indices for sequential hill movement

Highlands
* Sniper Rifles now on 180s respawn with 1 spare clip, was 90s with 2 spare clips
* Rocket Launcher now on 180s respawn with no spare clip, was 160s with 1 spare clip
* Spartan Laser now on 180s respawn, was 120s
* Grenade Launcher now on 180s respawn, was 120s
* Plasma Launcher now on 180s respawn, was 120s
* Hills given spawn indices for sequential hill movement
* Hill under Rock Arch removed
* Hill in "Big Horn River" by the Cliffside moved slightly upstream, between the two boulders
* Hill between Rappelling Towers moved over into open field
* Hill in Operations moved to the room next door
* Slayer specific respawn zones added for Red and Blue teams to make teams spawn on the third of the map where their base is located
* Additional respawn points added liberally to each end of the map
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Cheeseball
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Re: Defiant Updates

Thu Mar 31, 2011 11:07 am

Good, thank goodness the sniper changes are being taken into effect.

I do like the increase of spawn time to 180s, but i'm not sure about reducing the amount of spare clips. Upon first thought, 2 spare clips has worked in BTB all throughout H3 , but then again in Reach it plays such a massive role in map control, so we will see how this can affect the flow of the game.

I expect a lot more CQC style games where shotgun will dominate on this map

Condemmed- don't really give a ::cens:: about at the moment
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brickfungus
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Re: Defiant Updates

Thu Mar 31, 2011 11:11 am

YAY less snipers and not messing with hog spawn times
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Icebird
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Re: Defiant Updates

Thu Mar 31, 2011 12:05 pm

brickfungus wrote:
YAY less snipers and not messing with hog spawn times


Do like... wouldn't mind a guass variant though...
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Black Knight
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Re: Defiant Updates

Thu Mar 31, 2011 12:44 pm

Icebird wrote:
brickfungus wrote:
YAY less snipers and not messing with hog spawn times


Do like... wouldn't mind a guass variant though...


Gauss warthog is far too overpowered.
Also yea! for STATIC SPAWNS!
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Icebird
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Re: Defiant Updates

Thu Mar 31, 2011 12:49 pm

They could balance it with quicker spawn times on power weapons. I'm just a little grumpy that my favorite hog only has a couple minutes in the campaign and no where else. It has to make an appearance eventually... Sort of off topic though.

Also glad for static spawns!
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acshinobi
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Re: Defiant Updates

Fri Apr 01, 2011 9:20 am

Deaf Smith wrote:
This is good. Less ammo in a sniper rifle is good to me. Less people hoarding it and sitting on obscure rocks, rooftops giving head.. Pun intended.

People on GameFAQS were talking about getting the Sunburst (15 Laser spree) on Highlands since the laser spawns every 5 seconds.. Glad that isn't as easy now.


Yeah a couple of my friends got Red Menance a couple times on that map which I thought was lolz but I'm glad they increased the spawn times now. More ::hog:: time, less snooze time. And the enemy are all ::panic:: ::panic:: ::panic::.
 
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OboeCrazy
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Re: Defiant Updates

Fri Apr 01, 2011 5:33 pm

The other good thing about the reduced sniper ammo is that it makes the actual anti-vehicles more important. With that much less ammo I won't be as tempted to destroy an enemy hog or ghost unless it's REALLY important or we don't have laser or plasma launcher, because I'll use up a lot of ammo to do it. The power weapon balance will work much better now, and vehicles will have less to worry about.

Good changes. ::bump::
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