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Checkpoint
Mythic Wheelman
Mythic Wheelman
Posts: 64
Joined: Wed Mar 18, 2009 4:59 pm
Gamertag: RnR Checkpoint

Re: Rocket hog in MM!!

Fri Nov 26, 2010 10:29 pm

RJ wrote:
Rogue Sins wrote:
why cant we just have a damn guass hog? thats all i want in Halo but they never put it in MM...


Because its overpowered? :shrug:


Yeah, that things a friggin laser on wheels...
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"I will not lie, my entire agenda was trying to kill Checkpoint before he could get going." -Fidelus Phoenix
 
Storm 0ne
Master Wheelman
Master Wheelman
Posts: 184
Joined: Sun Dec 12, 2010 3:31 pm
Gamertag: Storm 0ne

Re: Rocket hog in MM!!

Wed Dec 29, 2010 5:22 pm

Checkpoint wrote:
RJ wrote:
Because its overpowered? :shrug:


Yeah, that things a friggin laser on wheels...


Herein lies the developer's mistake: overpowered everything. Overpowered Banshee bombs, overpowered Scorpions, and snipers that are actually rocket launchers. They could easily limit the power of all these overpowered things and everything would be just dandy, but too many people enjoy Call of Duty. Why not balance the game a little more thoroughly to create more variables and skillful gameplay. Limit the power of the Gauss Warthog so that it's actually fair and usable. Why not?

But then there's this Rocket Warthog. Obviously the gameplay balancing was decided from contradicting perspectives as any good player can dodge slow and weak rockets from a distance. Locking-on is useless against the Banshee, so the Banshee should be able to lock-on too. I make sense.
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