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Anchor 9 is the smallest of the new maps, perfect for four-on-four team games or hardcore DMR showdowns. The hangar bay in the middle tends to attract all the action, and all of the bloodshed, so we recommend waiting on the outskirts, then swooping in for the kill when your opponents' have already weakened each other. Also, take some time to practice your reduced-gravity movement outside the ship… the physics for running, jumping and grenade-tossing feel drastically different.
Tempest is the Noble Pack's medium-sized map and takes place on a Halo ring, with all of the beautiful nature scenery that location implies: trees, cliffs, beaches, caves and a sparkling waterfall. Two Forerunner facilities – as well as man cannons and Warthogs – sit on either end, lending themselves to base-style matches like Capture the Flag and One Bomb. According to Bungie, Tempest is designed as an ideal Forge palette, too. Expect a crazy Rube Goldberg machine in 3, 2, 1…
Breakpoint is the largest new map, built primarily for Invasion battles. Breakpoint is also varied enough that every type of Halo: Reach player should find a favorite spot. If you're a sniper, there are a few rocky towers that can be climbed for fantastic vantage points. If you love the jetpack, this map has a ton of wide open vertical space. If you prefer close-quarters combat, there are also several hallways and tight corners to dominate. Breakpoint's biggest draw, however, will be the armada of vehicles that spawn in later waves. Warthogs, Ghosts, Banshees, Wraiths… at one point during our match, the Spartans had two Scorpions on their side at the same time. Fun.